![]() ![]() ![]() (cue 1,000 geeks who will try and educate me) I just about understand nvidia cards and the numbering system, but how they interact with i5/i7 and different memory? Now looking to upgrade sometime this year. ![]() We're still using xbox360, wii, laptops etc to game on. It certainly has a chance of playing out well for Valve, branding and fragmentation be damned, as long as it opens up a much larger audience to Steam.Īctually there are a few people (like myself, my brother and a bunch of our friends) who are waiting to see what the steam machines will be like. But I think it's a bit premature to write it off as ridiculous or even a bad idea from the start when there is precedent for this sort of strategy working in other industries. Of course mobile phones and consoles are two different industries, it might play out in a similar way or it might play out completely differently. They want to break people out of those walled gardens and bring them into their ecosystem, and they're going to provide an open platform for any hardware maker to do it, just like Android did. What I'm seeing is Valve trying to make the exact same play in the console world, where Microsoft and Sony have it locked down very much the same way Apple did (or was on the way to doing) with the smartphones. But, I don't think you would say Android hasn't been a very successful bet for Google, despite the fragmentation and huge range of quality for different mobile devices, and the problems with branding they have. And the thing is people have, and they have been to an extent completely correct. Replace "Steam Machines" with "Andriod" and you could make the exact same arguments. That's the best way to kill your brand, at least 3DO never did that kind of mistake. > Hell, you have Steam Machines planned with only Intel HD graphics and also called "Steam Machines" just like the Alienware Alpha and the Syber ones, while power-wise they fall in totally different categories. It should be, but many ports on Linux are far from being optimized (some rely on OpenGL 3.x to maintain compatibility with AMD while it's clearly less efficient than OpenGL 4.x calls) while console ports are much more likely to be tested thoroughly on a single hardware based and optimized for it. > trumping console performance is pretty much a no-brainer with modern nvidia maxwell stuff. I'm a Linux gamer as well but at least I don't pretend we are at the same level as Windows, because that's a clear lie at this point. I don't know where you get this impression, check almost every benchmark out therefore for Borderlands 2, CS:GO, Witcher 2, Bioshock Infinite and almost every other AAA game out there, you will see that the Linux performance is clearly behind. > they're generally 1:1 as performant as their windows drivers. ![]() Hell, you have Steam Machines planned with only Intel HD graphics and also called "Steam Machines" just like the Alienware Alpha and the Syber ones, while power-wise they fall in totally different categories. I hope you are joking, because branding-wise the Steam Machines are a clear mess and completely confusing for people who don't know how to read PC specs. Steam Machines don't compete with Windows, they're complementary to existing Windows machines (game streaming) they directly compete with Xbox/PS4. ![]()
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